They can drop torch, iron or coal when killed. Stone Monsterįound underground in dark caves, these mobs seem to be zombie-like in fashion with a tendency to rush a player in the area. Some are docile during the daytime and will drop string when killed. Snowy spiders are found on higher cold areas, spitting Tarantula's in higher jungle, small Cave spider below -20 and Mese spider near areas containing the ore and Crystal spiders only in Ethereal's crystal biomes. A single sand monster isn't much of a threat - they deal one damage point. The hot deserts are home to these guys who spawn at any time of the day to attack players. Oerkkiįound in dark areas like most monsters, Oerkki wander the caverns stealing away torches on the ground and attacking anyone found in that area. Another thing - they do not take damage from many weapons. The deeper you go the tougher they seem to get. These mobs are territorial and spawn below -20 and will fire mese shards at passers by, so best avoided. They have a 1 in 5 chance of dropping lava orb when killed, but if they die in water then pray they dont solidify into an obsidian flan that shoots shards and destroys all around them. Lava FlanĬute as they may look, lava flan wallow in their namesake (no, not flans) and get curious about players who wander by, forgetting that they can burn you and cause damage. The fireball will also explode if it hits a node. Their melee attack deals six damage points and their fireball inflicts eight. They have between 42 and 75 health points. Dungeon Masterĭungeon masters spawn below -70 underground DM's and hurl fireballs at unsuspecting players and can cause major damage, but get too close and he will switch to dogfight attack. Dirt monsters have between 3-27 health, take damage in sunlight, and deal very little damage. They have a tendency to wander around looking for a player to eat and drop 1-2 dirt when killed. Many of these monsters spawn below ground and take light damage.ĭirt monsters spawn at night on green grass (or grey in ethereal). ![]() Some are weak, some are powerful, and they generally do the player a lot of harm. Sand and stone monster models updated along with textures (thanks Sirrobzeroone)Īdded settings to enable/disable monsters.Īdd land_guard to spawn_a file for custom spawns
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